It's strange the way things work out, but they do work out in the end

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Friday 8 August 2008

Immortel

Earth, 2095. A pyramid appears above New York and, from it, emerges Horus, Egyptian god of the sky, released from an eternal slumber to walk the Earth for seven days; time aims to use to mate with a rare woman who can bare a god's child.

Where to begin...?

This film is weird. The setting reminds me a lot of The Fifth Element with a starker colour palette. Cars float around the city, or ride around on rails. The high-rise streets are populated with a mix of humans, aliens and mutants. A lot of the designs for both vehicles and buildings have an art-deco look. It's certainly a feast for the eyes.

As is the lead, Jill; a tall, slim, white-skinned, blue 'haired' woman who can read minds, shoot people with the palm of her hand and permanently dye human skin blue with her tears.

With the exception of Jill - played by French actress Linda Hardy adopting a very convincing non-European accent - and one or two others in elaborate costume, the whole non-human cast is rendered in CGI. It seems very strange at first, given these characters are all humanoid and look as close to human as it was possible to get with CGI four years ago, but it fits with the overall odd look of the film. Because everything is coloured so starkly, and the whole thing looks so surreal anyway, the CGI characters don't look as out of place as they might've done in a more straight-forward or colourful sci-fi.

Immortel is a strange film with a convoluted plot and bizarre aesthetic, but it's captivating, atmospheric and immensely original.


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